Stellaris
Machine & Robot Expansion
Mostrando 21-30 de 98 aportaciones
< 1  2  3  4  5 ... 10 >
Actualización: 13 ABR 2023 a las 4:55

Minor Code Change

Actualización: 8 ABR 2023 a las 9:57

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Civic
- 'Corpse Processor' civic's 'Half Assimilation' policy will remove vanilla Aquatic trait now.

Actualización: 21 MAR 2023 a las 18:07

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Leader Drone Assembly Customgui
- Selecting 'trickster' admiral trait in the UI will make the manually assembled leader to have the First Contact version of the trait when First Contact DLC is enabled.

Actualización: 15 MAR 2023 a las 23:53

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Abyss
- New events, ship components, buildings, traits can be found from the Abyss.

Actualización: 15 MAR 2023 a las 2:33

Minor Code Change (for future updates)

Actualización: 14 MAR 2023 a las 22:47

Minor Code Change

Actualización: 14 MAR 2023 a las 10:24

#### 'Machine & Robot Expansion' Mod Patch Note ####
Stellaris v3.7.2 Initial Update

#Bug Fixes
- Fixed a bug that the trade still continues when the Merchant Machine civic empire enters a war against the trade opponent.

#Custom GUI: Core Intelligence Modification
- Spymaster, Quantum Codebreaking, Q-Bit Encryption Ruler Traits: Now available for Determined Exterminators.

Actualización: 4 ENE 2023 a las 20:42

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Species / Leader Traits
- Bio-Mechnical Hybrids can now have Psionic Emulator trait via species modification when the required special project is finished.
- Leader Drone Assembly feature now supports Psionic Emulator trait when the required special project is finished.

Actualización: 6 DIC 2022 a las 23:06

Minor Code Change

Actualización: 5 DIC 2022 a las 6:33

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Bug Fix
- Fixed a graphical bug of 'Mysterious Core' relic's background.