Stellaris

Stellaris

Machine & Robot Expansion
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Update: 13 apr 2023 om 4:55

Minor Code Change

Update: 8 apr 2023 om 9:57

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Civic
- 'Corpse Processor' civic's 'Half Assimilation' policy will remove vanilla Aquatic trait now.

Update: 21 mrt 2023 om 18:07

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Leader Drone Assembly Customgui
- Selecting 'trickster' admiral trait in the UI will make the manually assembled leader to have the First Contact version of the trait when First Contact DLC is enabled.

Update: 15 mrt 2023 om 23:53

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Abyss
- New events, ship components, buildings, traits can be found from the Abyss.

Update: 15 mrt 2023 om 2:33

Minor Code Change (for future updates)

Update: 14 mrt 2023 om 22:47

Minor Code Change

Update: 14 mrt 2023 om 10:24

#### 'Machine & Robot Expansion' Mod Patch Note ####
Stellaris v3.7.2 Initial Update

#Bug Fixes
- Fixed a bug that the trade still continues when the Merchant Machine civic empire enters a war against the trade opponent.

#Custom GUI: Core Intelligence Modification
- Spymaster, Quantum Codebreaking, Q-Bit Encryption Ruler Traits: Now available for Determined Exterminators.

Update: 4 jan 2023 om 20:42

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Species / Leader Traits
- Bio-Mechnical Hybrids can now have Psionic Emulator trait via species modification when the required special project is finished.
- Leader Drone Assembly feature now supports Psionic Emulator trait when the required special project is finished.

Update: 6 dec 2022 om 23:06

Minor Code Change

Update: 5 dec 2022 om 6:33

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Bug Fix
- Fixed a graphical bug of 'Mysterious Core' relic's background.