People Playground

People Playground

Powerful Personnel Mod
Mostrando 1-10 de 48 aportaciones
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Actualización: 28 AGO 2022 a las 13:36

Made coroutines unable to be permanently terminated.

Actualización: 14 JUL 2022 a las 1:02

very minor change to vehemens

Actualización: 14 JUL 2022 a las 0:46

Minor change to Velox.

Actualización: 14 JUL 2022 a las 0:36

Removed excess files, made entities less laggier alongside adding a delete button, tuned vehemens animations.

Actualización: 28 JUN 2022 a las 2:33

Less lag from previous update.

Actualización: 27 JUN 2022 a las 1:05

Made loops slower.

Actualización: 22 JUN 2022 a las 0:50

Patched Coroutines.

Actualización: 11 JUN 2022 a las 0:44

Partially fixed vehemens and returned a portion of his former range of motion as I am not entirely sure how to return him fully back to normal.

Actualización: 9 JUN 2022 a las 17:45

Fixed Calcitro and Velox after strength to mass ratio was implemented (which interfered with the entities already existing strength to mass variable) but yet to fix Vehemens

Actualización: 13 DIC 2021 a las 21:14

Patched update loops (not thread loops as adding one would create immense lag to the point of crashing the game in seconds despite it being thousands of times faster than an update or fixedupdate loop and to patch one a thread loop would most likely need to be used) and improved upon exsculpo and redshifting.