People Playground
Powerful Personnel Mod
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Обновление: 28 авг. 2022 г. в 13:36

Made coroutines unable to be permanently terminated.

Обновление: 14 июл. 2022 г. в 1:02

very minor change to vehemens

Обновление: 14 июл. 2022 г. в 0:46

Minor change to Velox.

Обновление: 14 июл. 2022 г. в 0:36

Removed excess files, made entities less laggier alongside adding a delete button, tuned vehemens animations.

Обновление: 28 июн. 2022 г. в 2:33

Less lag from previous update.

Обновление: 27 июн. 2022 г. в 1:05

Made loops slower.

Обновление: 22 июн. 2022 г. в 0:50

Patched Coroutines.

Обновление: 11 июн. 2022 г. в 0:44

Partially fixed vehemens and returned a portion of his former range of motion as I am not entirely sure how to return him fully back to normal.

Обновление: 9 июн. 2022 г. в 17:45

Fixed Calcitro and Velox after strength to mass ratio was implemented (which interfered with the entities already existing strength to mass variable) but yet to fix Vehemens

Обновление: 13 дек. 2021 г. в 21:14

Patched update loops (not thread loops as adding one would create immense lag to the point of crashing the game in seconds despite it being thousands of times faster than an update or fixedupdate loop and to patch one a thread loop would most likely need to be used) and improved upon exsculpo and redshifting.