Stellaris

Stellaris

Space Exploitation
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Uppdatering: 20 jul, 2021 @ 14:30

Fixed decisions not properly marking the planet as being unavailable for additional constructions.

Fixed a scripted trigger not checking all the flags I use to say that something is being built.

Uppdatering: 20 jul, 2021 @ 14:28

Uppdatering: 11 jul, 2021 @ 3:57

Fixed the options for disallowing automation to build certain things not working.

Uppdatering: 28 jun, 2021 @ 23:59

Some tweaks to calc spread to hopefully reduce the frequency and severity of lag spikes.

Uppdatering: 19 jun, 2021 @ 20:49

Uppdatering: 16 jun, 2021 @ 15:05

Uppdatering: 9 jun, 2021 @ 1:16

Reduced the bonus energy Gas Giants get from each Power Plant.

Uppdatering: 7 jun, 2021 @ 20:50

Removed planet class specific production bonuses for Strategic Resources, since they are locked to specific planets anyway. All Strategic Resource constructions now provide 1 of their SR.

Increased how much energy Strategic Resource constructions require. They now require 2 each, instead of 1.

Uppdatering: 1 jun, 2021 @ 15:13

Ice Asteroids can now have Crystal Mines built on them, as only being allowed on Crystal Asteroids is a bit much.

Uppdatering: 28 maj, 2021 @ 2:48