Stellaris
Space Exploitation
Mostrando 11-20 de 48 aportaciones
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Actualización: 20 JUL 2021 a las 2:30 p. m.

Fixed decisions not properly marking the planet as being unavailable for additional constructions.

Fixed a scripted trigger not checking all the flags I use to say that something is being built.

Actualización: 20 JUL 2021 a las 2:28 p. m.

Actualización: 11 JUL 2021 a las 3:57 a. m.

Fixed the options for disallowing automation to build certain things not working.

Actualización: 28 JUN 2021 a las 11:59 p. m.

Some tweaks to calc spread to hopefully reduce the frequency and severity of lag spikes.

Actualización: 19 JUN 2021 a las 8:49 p. m.

Actualización: 16 JUN 2021 a las 3:05 p. m.

Actualización: 9 JUN 2021 a las 1:16 a. m.

Reduced the bonus energy Gas Giants get from each Power Plant.

Actualización: 7 JUN 2021 a las 8:50 p. m.

Removed planet class specific production bonuses for Strategic Resources, since they are locked to specific planets anyway. All Strategic Resource constructions now provide 1 of their SR.

Increased how much energy Strategic Resource constructions require. They now require 2 each, instead of 1.

Actualización: 1 JUN 2021 a las 3:13 p. m.

Ice Asteroids can now have Crystal Mines built on them, as only being allowed on Crystal Asteroids is a bit much.

Actualización: 28 MAY 2021 a las 2:48 a. m.