Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Wondrous Goody Huts
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Uppdatering: 11 feb, 2021 @ 12:27

Tiny but significant typo.

Uppdatering: 11 feb, 2021 @ 12:18

Changed trigger event to fix for Sumeria, fixed civilian and support formation, removed barbarian raider from pool, updated improvement net (again) to account for industry and corporation, generally cleaned/pruned code.

Uppdatering: 9 feb, 2021 @ 16:05

Fixed wilderness training infatuation with random unit.

Uppdatering: 8 feb, 2021 @ 18:51

Units are no longer yeeted to wonders. Wonders are now appreciated from afar.

Uppdatering: 8 feb, 2021 @ 12:01

Fixed geothermal fissure spawn.

Uppdatering: 6 feb, 2021 @ 17:20

Updated catch to include units that already have the sight ability and units that already have a formation, plus a tiered formation mechanic to handle both corps and army.

Uppdatering: 6 feb, 2021 @ 9:27

Changed the "map of the surrounding area" to an enhanced vision ability.

Uppdatering: 5 feb, 2021 @ 21:29

Uppdatering: 5 feb, 2021 @ 15:03

Forgot to comment out a line used for testing. Whoops.

Uppdatering: 5 feb, 2021 @ 14:57

Added easy-to-edit options in Sailor_Goodies_Defines.sql