Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Wondrous Goody Huts
Показване на 21 — 30 от 31 постъпления
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Обновление: 11 февр. 2021 в 12:27

Tiny but significant typo.

Обновление: 11 февр. 2021 в 12:18

Changed trigger event to fix for Sumeria, fixed civilian and support formation, removed barbarian raider from pool, updated improvement net (again) to account for industry and corporation, generally cleaned/pruned code.

Обновление: 9 февр. 2021 в 16:05

Fixed wilderness training infatuation with random unit.

Обновление: 8 февр. 2021 в 18:51

Units are no longer yeeted to wonders. Wonders are now appreciated from afar.

Обновление: 8 февр. 2021 в 12:01

Fixed geothermal fissure spawn.

Обновление: 6 февр. 2021 в 17:20

Updated catch to include units that already have the sight ability and units that already have a formation, plus a tiered formation mechanic to handle both corps and army.

Обновление: 6 февр. 2021 в 9:27

Changed the "map of the surrounding area" to an enhanced vision ability.

Обновление: 5 февр. 2021 в 21:29

Обновление: 5 февр. 2021 в 15:03

Forgot to comment out a line used for testing. Whoops.

Обновление: 5 февр. 2021 в 14:57

Added easy-to-edit options in Sailor_Goodies_Defines.sql