Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Wondrous Goody Huts
Viser 21–30 av 31 bidrag
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Oppdatering: 11. feb. 2021 @ 12.27

Tiny but significant typo.

Oppdatering: 11. feb. 2021 @ 12.18

Changed trigger event to fix for Sumeria, fixed civilian and support formation, removed barbarian raider from pool, updated improvement net (again) to account for industry and corporation, generally cleaned/pruned code.

Oppdatering: 9. feb. 2021 @ 16.05

Fixed wilderness training infatuation with random unit.

Oppdatering: 8. feb. 2021 @ 18.51

Units are no longer yeeted to wonders. Wonders are now appreciated from afar.

Oppdatering: 8. feb. 2021 @ 12.01

Fixed geothermal fissure spawn.

Oppdatering: 6. feb. 2021 @ 17.20

Updated catch to include units that already have the sight ability and units that already have a formation, plus a tiered formation mechanic to handle both corps and army.

Oppdatering: 6. feb. 2021 @ 9.27

Changed the "map of the surrounding area" to an enhanced vision ability.

Oppdatering: 5. feb. 2021 @ 21.29

Oppdatering: 5. feb. 2021 @ 15.03

Forgot to comment out a line used for testing. Whoops.

Oppdatering: 5. feb. 2021 @ 14.57

Added easy-to-edit options in Sailor_Goodies_Defines.sql