Stellaris

Stellaris

Arkchitecture Shipsets [Archived]
Viser 1–10 av 28 bidrag
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Oppdatering: 6. feb. 2022 @ 10.22

Changes:
- Corrected Terrahuman Juggernaut scale from 0.8 to 0.9

Oppdatering: 5. feb. 2022 @ 10.28

Changes:
- Added Biomass Crisis ship models
- Removed Biomass Destroyer scaling animation
- Minor code change to Terrahuman .asset file for consistency sake

Oppdatering: 8. jan. 2022 @ 11.01

Changes:
- Added Terrahuman Become a Crisis Ship Models

Oppdatering: 22. nov. 2021 @ 11.05

Changes:
- Updated thumbnail version to 3.2

Oppdatering: 22. nov. 2021 @ 10.54

Changes:
- Updated version to 3.2.*

Oppdatering: 14. sep. 2021 @ 14.51

Changes:
- Refresh files for 3.1

Oppdatering: 20. aug. 2021 @ 13.49

Changes:
- Finished Biomass ACG compatibility

Oppdatering: 20. aug. 2021 @ 13.21

Changes:
- Temporary fix to Terrahuman Titan frames (ACG compatibility Side effect)
- Added some Biomass ACG models (Not fully complete yet)

Oppdatering: 16. aug. 2021 @ 13.26

Changes:
- Biomass Corvette Frame animation toned down to be less wavy

Oppdatering: 25. juli 2021 @ 22.11

Changes:
- Terrahuman is now fully compatible for ACG use. (New models for Carrier, Supercarrier, Dreadnought and reworks for Titan, and Juggernaut models. Please use Downscaled patch for maximum compatibility.)
- Retouched one of the Terrahuman Corvette model to look more consistent and whole.
- Retouched Juggernaut and Titan models to remove some pieces that somewhat ruin the visual representation of the ship.