Stellaris
Arkchitecture Shipsets [Archived]
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Aggiornamento: 6 feb 2022, 10:22

Changes:
- Corrected Terrahuman Juggernaut scale from 0.8 to 0.9

Aggiornamento: 5 feb 2022, 10:28

Changes:
- Added Biomass Crisis ship models
- Removed Biomass Destroyer scaling animation
- Minor code change to Terrahuman .asset file for consistency sake

Aggiornamento: 8 gen 2022, 11:01

Changes:
- Added Terrahuman Become a Crisis Ship Models

Aggiornamento: 22 nov 2021, 11:05

Changes:
- Updated thumbnail version to 3.2

Aggiornamento: 22 nov 2021, 10:54

Changes:
- Updated version to 3.2.*

Aggiornamento: 14 set 2021, 14:51

Changes:
- Refresh files for 3.1

Aggiornamento: 20 ago 2021, 13:49

Changes:
- Finished Biomass ACG compatibility

Aggiornamento: 20 ago 2021, 13:21

Changes:
- Temporary fix to Terrahuman Titan frames (ACG compatibility Side effect)
- Added some Biomass ACG models (Not fully complete yet)

Aggiornamento: 16 ago 2021, 13:26

Changes:
- Biomass Corvette Frame animation toned down to be less wavy

Aggiornamento: 25 lug 2021, 22:11

Changes:
- Terrahuman is now fully compatible for ACG use. (New models for Carrier, Supercarrier, Dreadnought and reworks for Titan, and Juggernaut models. Please use Downscaled patch for maximum compatibility.)
- Retouched one of the Terrahuman Corvette model to look more consistent and whole.
- Retouched Juggernaut and Titan models to remove some pieces that somewhat ruin the visual representation of the ship.