Sid Meier's Civilization VI

Sid Meier's Civilization VI

Random Uniques
Ergebnisse 1–4 von 4
Update: 29. Aug. 2021 um 0:26

Added additional artdef/dep files to fix buildings that were set to be civilization specific - which resulted in red exclamation marks in the game instead of proper artwork.
Updated random function to Game.GetRandNum instead of TerrainBuilder.GetRandomNumber to hopefully avoid MP desyncs.

Update: 25. Apr. 2021 um 12:28

Made so feitoria and pa improvements are always buildable if the unique units that can build them are unlocked.
Fixed bug that could unlock comandante general as a buildable unit.

Update: 15. Jan. 2021 um 22:42

Removed some old code that is incompatible with base game.

Update: 14. Jan. 2021 um 20:55

First Release