Sid Meier's Civilization VI

Sid Meier's Civilization VI

Random Uniques
Viser 1-4 af 4 forekomster
Opdatering: 29. aug. 2021 kl. 0:26

Added additional artdef/dep files to fix buildings that were set to be civilization specific - which resulted in red exclamation marks in the game instead of proper artwork.
Updated random function to Game.GetRandNum instead of TerrainBuilder.GetRandomNumber to hopefully avoid MP desyncs.

Opdatering: 25. apr. 2021 kl. 12:28

Made so feitoria and pa improvements are always buildable if the unique units that can build them are unlocked.
Fixed bug that could unlock comandante general as a buildable unit.

Opdatering: 15. jan. 2021 kl. 22:42

Removed some old code that is incompatible with base game.

Opdatering: 14. jan. 2021 kl. 20:55

First Release