Crusader Kings III

Crusader Kings III

Deity Doctrine
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Uppdatering: 16 jul, 2023 @ 14:06

-Changed the on action fix_deity_doctrine to dd_fix_deity_doctrine to give it a more unique name

Uppdatering: 16 jul, 2023 @ 13:56

-Cleaned up some triggers
-Made it easier for others to modify the code that determines the deity doctrines of a faith

Uppdatering: 13 maj, 2023 @ 15:55

-Updated for 1.9
-Mod now plays nicer with mods that add one of these deity doctrines to a faith
-Less likely for pagan wanders to jump across the map

Uppdatering: 2 dec, 2022 @ 17:08

-Updated for 1.8

Uppdatering: 8 sep, 2022 @ 14:55

-Updated for 1.7

Uppdatering: 13 jul, 2022 @ 0:23

-fixed Monotheism's description for Bori and Jainism

Uppdatering: 31 maj, 2022 @ 21:27

-Fixed it so same Head of Faith Muslims see each other as righteous

Uppdatering: 31 maj, 2022 @ 18:28

-Updated for 1.6 including giving Euskal Erlijioa unique Bitheism localisation based on the Syncretism tenet (or lack of a Syncretism tenet)

Uppdatering: 1 apr, 2022 @ 16:15

-Behafardism changed to be monotheism
-Yumaism changed to henotheism
-Paganism changed to pantheism
-Added unique localizations for a multitude of religion and deity doctrine combos

Uppdatering: 8 feb, 2022 @ 11:06

-updated for 1.5
-made lost wanders more like to wander to realms that make sense
-added UNIUI variable to make cross mod compatibility easier