Crusader Kings III

Crusader Kings III

Deity Doctrine
Mostrando 11-20 de 24 aportaciones
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Actualización: 16 JUL 2023 a las 14:06

-Changed the on action fix_deity_doctrine to dd_fix_deity_doctrine to give it a more unique name

Actualización: 16 JUL 2023 a las 13:56

-Cleaned up some triggers
-Made it easier for others to modify the code that determines the deity doctrines of a faith

Actualización: 13 MAY 2023 a las 15:55

-Updated for 1.9
-Mod now plays nicer with mods that add one of these deity doctrines to a faith
-Less likely for pagan wanders to jump across the map

Actualización: 2 DIC 2022 a las 17:08

-Updated for 1.8

Actualización: 8 SEP 2022 a las 14:55

-Updated for 1.7

Actualización: 13 JUL 2022 a las 0:23

-fixed Monotheism's description for Bori and Jainism

Actualización: 31 MAY 2022 a las 21:27

-Fixed it so same Head of Faith Muslims see each other as righteous

Actualización: 31 MAY 2022 a las 18:28

-Updated for 1.6 including giving Euskal Erlijioa unique Bitheism localisation based on the Syncretism tenet (or lack of a Syncretism tenet)

Actualización: 1 ABR 2022 a las 16:15

-Behafardism changed to be monotheism
-Yumaism changed to henotheism
-Paganism changed to pantheism
-Added unique localizations for a multitude of religion and deity doctrine combos

Actualización: 8 FEB 2022 a las 11:06

-updated for 1.5
-made lost wanders more like to wander to realms that make sense
-added UNIUI variable to make cross mod compatibility easier