Left 4 Dead 2

Left 4 Dead 2

Unified Charger Skeleton
目前顯示第 1-9 項,共 9 項
更新:2024 年 2 月 27 日 @ 上午 1:57

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

更新:2023 年 6 月 23 日 @ 上午 6:45

-added fix for inccorect hitbox group numbers

更新:2022 年 12 月 30 日 @ 上午 5:20

-redid jigglebone properties
-updated viewmodel (added tls look_poses and trans_run/idle from charger for right arm and jockey for little arm)

更新:2022 年 2 月 19 日 @ 上午 4:57

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
- restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

更新:2021 年 12 月 15 日 @ 下午 11:40

-fixed sequence misorder due to new ladder aimmatrix

更新:2021 年 5 月 19 日 @ 上午 5:00

-added modified first person arms

更新:2021 年 1 月 4 日 @ 上午 12:50

-added jigglebones to overalls as were seemingly present in very early renditions of the model (used overall bones that could be found in a few select animations included with the source files for the Charger from the SDK)

更新:2021 年 1 月 1 日 @ 下午 6:29

-fixed broken hitboxes

更新:2020 年 12 月 31 日 @ 下午 11:23