Left 4 Dead 2
Unified Charger Skeleton
Mostrando 1-9 de 9 aportaciones
Actualización: 27 FEB 2024 a las 1:57

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Actualización: 23 JUN 2023 a las 6:45

-added fix for inccorect hitbox group numbers

Actualización: 30 DIC 2022 a las 5:20

-redid jigglebone properties
-updated viewmodel (added tls look_poses and trans_run/idle from charger for right arm and jockey for little arm)

Actualización: 19 FEB 2022 a las 4:57

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
- restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Actualización: 15 DIC 2021 a las 23:40

-fixed sequence misorder due to new ladder aimmatrix

Actualización: 19 MAY 2021 a las 5:00

-added modified first person arms

Actualización: 4 ENE 2021 a las 0:50

-added jigglebones to overalls as were seemingly present in very early renditions of the model (used overall bones that could be found in a few select animations included with the source files for the Charger from the SDK)

Actualización: 1 ENE 2021 a las 18:29

-fixed broken hitboxes

Actualización: 31 DIC 2020 a las 23:23