Left 4 Dead 2

Left 4 Dead 2

Huế Citadel, Survival Map - β test
Viser 1–10 av 15 bidrag
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Oppdatering: 23. juni 2021 @ 0.04

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Oppdatering: 22. juni 2021 @ 23.36

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Oppdatering: 15. juni 2021 @ 20.02

attempt to fix the material

Oppdatering: 9. nov. 2020 @ 17.52

Cleaned up and improved nav mesh

Oppdatering: 9. nov. 2020 @ 3.09

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Oppdatering: 5. nov. 2020 @ 4.06

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Oppdatering: 31. okt. 2020 @ 21.33

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Oppdatering: 30. okt. 2020 @ 16.37

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Oppdatering: 28. okt. 2020 @ 15.20

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Oppdatering: 28. okt. 2020 @ 14.22

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled