Left 4 Dead 2

Left 4 Dead 2

Huế Citadel, Survival Map - β test
Näytetään 1–10 / 15
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Päivitys: 23.6.2021 klo 0.04

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Päivitys: 22.6.2021 klo 23.36

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Päivitys: 15.6.2021 klo 20.02

attempt to fix the material

Päivitys: 9.11.2020 klo 17.52

Cleaned up and improved nav mesh

Päivitys: 9.11.2020 klo 3.09

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Päivitys: 5.11.2020 klo 4.06

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Päivitys: 31.10.2020 klo 21.33

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Päivitys: 30.10.2020 klo 16.37

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Päivitys: 28.10.2020 klo 15.20

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Päivitys: 28.10.2020 klo 14.22

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled