Left 4 Dead 2
Huế Citadel, Survival Map - β test
Показване на 1 — 10 от 15 постъпления
< 1  2 >
Обновление: 23 юни 2021 в 0:04

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Обновление: 22 юни 2021 в 23:36

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Обновление: 15 юни 2021 в 20:02

attempt to fix the material

Обновление: 9 ноем. 2020 в 17:52

Cleaned up and improved nav mesh

Обновление: 9 ноем. 2020 в 3:09

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Обновление: 5 ноем. 2020 в 4:06

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Обновление: 31 окт. 2020 в 21:33

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Обновление: 30 окт. 2020 в 16:37

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Обновление: 28 окт. 2020 в 15:20

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Обновление: 28 окт. 2020 в 14:22

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled