Left 4 Dead 2

Left 4 Dead 2

Huế Citadel, Survival Map - β test
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Mis à jour le : 23 juin 2021 à 0h04

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Mis à jour le : 22 juin 2021 à 23h36

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Mis à jour le : 15 juin 2021 à 20h02

attempt to fix the material

Mis à jour le : 9 nov. 2020 à 17h52

Cleaned up and improved nav mesh

Mis à jour le : 9 nov. 2020 à 3h09

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Mis à jour le : 5 nov. 2020 à 4h06

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Mis à jour le : 31 oct. 2020 à 21h33

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Mis à jour le : 30 oct. 2020 à 16h37

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Mis à jour le : 28 oct. 2020 à 15h20

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Mis à jour le : 28 oct. 2020 à 14h22

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled