Stellaris
Aggressive Crisis Engine
92 sonuçtan 81 ile 90 arası gösteriliyor
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Güncelleme: 16 Kas 2020 @ 22:06

- Fixed L-Cluster being a safe space.

Güncelleme: 16 Kas 2020 @ 16:08

- Fixed[github.com] an issue with ACEMOD crisis country_types overwrites being overwritten by some mods even when ACEMOD was at the bottom of load order, resulting in active vanilla crisis AI instead of ACEMOD AI.

Note to self: never enough zzzzzzzz in a filename.

Thank you Shad0wlife for spotting this!

Güncelleme: 9 Kas 2020 @ 20:44

- Added menu option for crisis colossi[i.imgur.com]. Work in Progress. ETA: Soon™.

Güncelleme: 7 Kas 2020 @ 20:09

- Constructor reinforcements fixed + menu options. Will work on new games. For ongoing games please apply on crisis countries: set_country_flag = acemod_constructor_reinforcements (this includes vanilla crises).

Güncelleme: 5 Kas 2020 @ 17:04

- Updated bombardment stances for 2.8, backwards compatible with previous Stellaris patches.

Güncelleme: 2 Kas 2020 @ 22:30

- Support for Dynamic Mod Menu by mario0244.

Güncelleme: 2 Kas 2020 @ 20:55

- Support for Mod Menu by had.

Güncelleme: 29 Eki 2020 @ 15:39

Marking as 2.8 compatible. No material changes.

Güncelleme: 28 Eki 2020 @ 21:36

Pumped up tech choice weights for AI, those were rookie numbers. Thanks to salvor (Starnet AI) for the suggestion.

Güncelleme: 26 Eki 2020 @ 17:56

Fixed anit-nanite tech being drawn when L-Gates are still closed.