Stellaris

Stellaris

Aggressive Crisis Engine
Viser 81–90 av 92 bidrag
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Oppdatering: 16. nov. 2020 @ 22.06

- Fixed L-Cluster being a safe space.

Oppdatering: 16. nov. 2020 @ 16.08

- Fixed[github.com] an issue with ACEMOD crisis country_types overwrites being overwritten by some mods even when ACEMOD was at the bottom of load order, resulting in active vanilla crisis AI instead of ACEMOD AI.

Note to self: never enough zzzzzzzz in a filename.

Thank you Shad0wlife for spotting this!

Oppdatering: 9. nov. 2020 @ 20.44

- Added menu option for crisis colossi[i.imgur.com]. Work in Progress. ETA: Soon™.

Oppdatering: 7. nov. 2020 @ 20.09

- Constructor reinforcements fixed + menu options. Will work on new games. For ongoing games please apply on crisis countries: set_country_flag = acemod_constructor_reinforcements (this includes vanilla crises).

Oppdatering: 5. nov. 2020 @ 17.04

- Updated bombardment stances for 2.8, backwards compatible with previous Stellaris patches.

Oppdatering: 2. nov. 2020 @ 22.30

- Support for Dynamic Mod Menu by mario0244.

Oppdatering: 2. nov. 2020 @ 20.55

- Support for Mod Menu by had.

Oppdatering: 29. okt. 2020 @ 15.39

Marking as 2.8 compatible. No material changes.

Oppdatering: 28. okt. 2020 @ 21.36

Pumped up tech choice weights for AI, those were rookie numbers. Thanks to salvor (Starnet AI) for the suggestion.

Oppdatering: 26. okt. 2020 @ 17.56

Fixed anit-nanite tech being drawn when L-Gates are still closed.