Stellaris

Stellaris

Aggressive Crisis Engine
目前顯示第 81-90 項,共 92 項
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更新:2020 年 11 月 16 日 @ 下午 10:06

- Fixed L-Cluster being a safe space.

更新:2020 年 11 月 16 日 @ 下午 4:08

- Fixed[github.com] an issue with ACEMOD crisis country_types overwrites being overwritten by some mods even when ACEMOD was at the bottom of load order, resulting in active vanilla crisis AI instead of ACEMOD AI.

Note to self: never enough zzzzzzzz in a filename.

Thank you Shad0wlife for spotting this!

更新:2020 年 11 月 9 日 @ 下午 8:44

- Added menu option for crisis colossi[i.imgur.com]. Work in Progress. ETA: Soon™.

更新:2020 年 11 月 7 日 @ 下午 8:09

- Constructor reinforcements fixed + menu options. Will work on new games. For ongoing games please apply on crisis countries: set_country_flag = acemod_constructor_reinforcements (this includes vanilla crises).

更新:2020 年 11 月 5 日 @ 下午 5:04

- Updated bombardment stances for 2.8, backwards compatible with previous Stellaris patches.

更新:2020 年 11 月 2 日 @ 下午 10:30

- Support for Dynamic Mod Menu by mario0244.

更新:2020 年 11 月 2 日 @ 下午 8:55

- Support for Mod Menu by had.

更新:2020 年 10 月 29 日 @ 下午 3:39

Marking as 2.8 compatible. No material changes.

更新:2020 年 10 月 28 日 @ 下午 9:36

Pumped up tech choice weights for AI, those were rookie numbers. Thanks to salvor (Starnet AI) for the suggestion.

更新:2020 年 10 月 26 日 @ 下午 5:56

Fixed anit-nanite tech being drawn when L-Gates are still closed.