Stellaris
Aggressive Crisis Engine
กำลังแสดง 81-90 จาก 92 รายการ
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อัปเดต: 16 พ.ย. 2020 @ 10: 06pm

- Fixed L-Cluster being a safe space.

อัปเดต: 16 พ.ย. 2020 @ 4: 08pm

- Fixed[github.com] an issue with ACEMOD crisis country_types overwrites being overwritten by some mods even when ACEMOD was at the bottom of load order, resulting in active vanilla crisis AI instead of ACEMOD AI.

Note to self: never enough zzzzzzzz in a filename.

Thank you Shad0wlife for spotting this!

อัปเดต: 9 พ.ย. 2020 @ 8: 44pm

- Added menu option for crisis colossi[i.imgur.com]. Work in Progress. ETA: Soon™.

อัปเดต: 7 พ.ย. 2020 @ 8: 09pm

- Constructor reinforcements fixed + menu options. Will work on new games. For ongoing games please apply on crisis countries: set_country_flag = acemod_constructor_reinforcements (this includes vanilla crises).

อัปเดต: 5 พ.ย. 2020 @ 5: 04pm

- Updated bombardment stances for 2.8, backwards compatible with previous Stellaris patches.

อัปเดต: 2 พ.ย. 2020 @ 10: 30pm

- Support for Dynamic Mod Menu by mario0244.

อัปเดต: 2 พ.ย. 2020 @ 8: 55pm

- Support for Mod Menu by had.

อัปเดต: 29 ต.ค. 2020 @ 3: 39pm

Marking as 2.8 compatible. No material changes.

อัปเดต: 28 ต.ค. 2020 @ 9: 36pm

Pumped up tech choice weights for AI, those were rookie numbers. Thanks to salvor (Starnet AI) for the suggestion.

อัปเดต: 26 ต.ค. 2020 @ 5: 56pm

Fixed anit-nanite tech being drawn when L-Gates are still closed.