Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 27 Nov, 2021 @ 6:55pm

Rifle unit designs finalised but rifle units not implemented.
Our priority is to addthe following units:

- Light Cavalry (barracks horse)
- Rifled Guns
- Ironclads
- Steam Frigates
- Monitors

Update: 26 Nov, 2021 @ 8:08pm

- Final units - Generals - fully localised.
- Bugs with graphics finally fixed.

All that is left is to add Riflemen, Rifled Artillery, and steamships - one at a time.

Update: 26 Nov, 2021 @ 7:01am

Update: 26 Nov, 2021 @ 6:23am

- Priest from ODA's mod was non-performing. It has been scrapped.
- Ethnically correct Scholars, Generals, Workers, are now online.
- India, being the Kingdom of Mysore, has Muslim-styled Scholars in this edition.

Update: 26 Nov, 2021 @ 4:08am

Update: 25 Nov, 2021 @ 2:53am

Update: 25 Nov, 2021 @ 2:23am

- Got rid of ODA's "Serf" unit and restored Workers to Russia - a few factions including India, Poland and Sweden got ethnically correct workers.
- While working on Warbirth: Age of Empires we found an error due to missing resources. They have been restored to this mod.

NEXT STEP: Scholars.

Update: 25 Nov, 2021 @ 2:19am

Update: 23 Nov, 2021 @ 11:58pm

More reintegration - Indian and Chinese patriots damage due to missing resources.

Update: 14 Nov, 2021 @ 7:39am

(Re)integrated anims for artillery from Age of Darkness. From a normal-speed game, it is promising.

We can start adding new artillery units right away - but we must figure out how Russian uniforms are going to be redone.