Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 18 Oct, 2021 @ 7:58pm

Update: 18 Oct, 2021 @ 7:08pm

Voice updates:

[19/10]
Dutch voices done.
Started adding Persian, Chinese.

[18/10]
British voices done.
Started adding voices for American units.

Outstanding:
Italian, French, German (how many?), Swedish, Danish, Chinese, Polish, Spanish, Portuguese..

Update: 18 Oct, 2021 @ 11:36am

Voice updates:

British voices done.
Started adding voices for American units.

Outstanding:
Italian, French, German (how many?), Swedish, Danish, Chinese.

Update: 18 Oct, 2021 @ 9:35am

Update: 17 Oct, 2021 @ 5:04am

Sound problems....ugh.....Kings & Conquerors needs the Arab voices to be toned up, and this mod needs French and German voices to be toned down. Yuck!

Update: 16 Oct, 2021 @ 11:52pm

==MOD 2 (23/10 itnierary)==

More voice lines are slowly being added - in addition toFrench, English, German, Hungarian, Indian, Egyptian nd Moorish, Russian lines are active.

Other plans: need Portuguese, Italian, Chinese and Polish. We have also begun adding more and more units on to the list.

Italian Veliti has its own skin to take advantage of new animations as well as the need for Italian voiced units.
If there are issues, ie new units for Naples, we will simply get south Italian voices or more simple ones.

PROBLEMS:
*Russia is having its unit skins transferred. Now is the time to figure out what is being moved around.
*We need 3 infantry and 3 artillery skins.

PRIORITY:
*Brass Elephant, Denkmal. Files present but not implemented.
*Hunley-class sub required.

====To-do====
*The original structure of units as left by ODA is very unwieldly. It probably needs cleaning up, beginning wit Heavy infantry - Halberdiers => Grenadier Guards? a possibility. Grenadiers don't change that much and they are already tough.

*Breech loading artillery should be added next.

*Change the factions. Get to work on the unit and building appearances. Now - make Netherlands, Poland, a top priority.

*Ironclads should be next. Torp Boats, Monitors, Devastation, Steam Frigte and Dandolo are not complete - files are present but not on hand. Make Dandolo the first to be tested..

Update: 16 Oct, 2021 @ 11:44pm

Update: 15 Oct, 2021 @ 7:17pm

==MOD 2 (3/10 itnierary)==
Voice lines are slowly being added - French, English, German, Hungarian, Indian, Egyptian nd Moorish lines are active.

PROBLEMS:
*Russia is having its unit skins transferred. Now is the time to figure out what is being moved around.
*We need 3 infantry and 3 artillery skins.

PRIORITY:
*Brass Elephant, Denkmal. Files present but not implemented.
*Hunley-class sub required.

====To-do====
*Breech loading artillery should be added next.

*Change the factions. Get to work on the unit and building appearances. Now - make Netherlands, Poland, a top priority.

*Ironclads should be next. Torp Boats, Monitors, Devastation, Steam Frigte and Dandolo are not complete - files are present but not on hand. Make Dandolo the first to be tested..

Update: 15 Oct, 2021 @ 7:35am

[15/10]
Our ships finally have their own audio! but big challenges still remain, we need to start thinking what units use which CTW unit tracks. At present I favour adding Halberdiers and Grenadiers as the mainstream unit.

We have started giving units localised audio. This will be done on a gradual basis, as of now only Provincial Fensibles, Highlanders and Rangers have a voice of their own.

Audio packs installed:

- French
- English
- Hindi (but I would have preferred Tamil)
- Egyptian Arabic

Clearing out bugs associated with Heavy Frigate, Gribeauval Cannon and Supply Wagons.

Update: 14 Oct, 2021 @ 9:44pm