Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 24 Jan, 2022 @ 2:28am

Update: 6 Jan, 2022 @ 6:41am

Update: 2 Jan, 2022 @ 8:15pm

Update: 2 Jan, 2022 @ 2:30pm

Imposing an overhaul on this mod, one unit class at a time ......

= Bcause of their special status, heavy infantry (units considered to be upgrade of <TYPENAME = HOPLITE> ) are being repaired. The old haphazard system left behind by ODA is being rejigged, by moving all units to the slots they would have occupied under BHG's system -_-

Update: 25 Dec, 2021 @ 6:01pm

Bugs fixed (this is a repost from Ultima Ratio):

= Russian Cossack Lancer was found to have unit slot overlap with Sapper. The issue has been fixed - the Cossack Lancer was sent to the Castle.
= British and Indian Rocket Artillery Squads did not fire the preprequisite number of missiles, causing a crash. This issue has been fixed.
= Voice acting given to Turkish Janissary Corps
= Zirhi Spahi given back to Ottomans, but only for flavour.

Update: 25 Dec, 2021 @ 5:26pm

GPIECE error encountered with British: source unknown.

Update: 25 Dec, 2021 @ 5:21pm

Update: 25 Dec, 2021 @ 7:16am

Update: 21 Dec, 2021 @ 8:46pm

PATRIOTS
Coaches for Monarch, Emperor revamped. We suspect that blackouts are caused by their original appearance in the game.

Update: 20 Dec, 2021 @ 6:47am