Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 29 May, 2024 @ 2:55am

[294.29/5]
Cutting the fat out of the Infantry section. Removing spots used by other units, moving in stubs for WW1-erav and pot-mediaeval units meant for use in Chapter 3.

WARNING - British Scottish units are still in the wind!!!!

Update: 28 May, 2024 @ 7:25pm

- Scots Greys moved from Fort to Cantonment; Dragoon given to Britain.
- German Legion moved to the Fort and given to ALL European powers.
- Apparently, for a unit to appear in another age it must share the same slots as in vanilla, ie, for heavy cavalry to "inherit" its position, it has to sit in the same slot as a vanilla unit of the same type.

Scots Greys were set as a "Mediaval" unit yet would not show up. It was only after we set the unit's slot in one occupied by a vanilla heavy cav unit that the game started to properly work.

Update: 28 May, 2024 @ 5:24am

Update: 28 May, 2024 @ 5:22am

Update: 28 May, 2024 @ 12:02am

After nearlt 4 hours of non-stop work, the Peruvian faction is mostly......complete. For now. But issues remain.

- Charro, Morochuco don't have proper stats, so they're weak.
- Peruvian Guardia Nacional has no proper stats. It is supposed to be a superior choice compared to Naval Infantry but we don't know how that's supposed to be done.
- Huascar and Atlanta are now buildable but their stats and capabilities aren't properly finalised.

Update: 27 May, 2024 @ 6:01pm

Tuscaloosa dropped for Atlanta. With a new custom model that can actuallty emit smoke when moving.

Update: 27 May, 2024 @ 10:15am

Huascar model changed.
Tuscaloosa downsized buet it is so ugly.

Update: 27 May, 2024 @ 9:38am

Assets for Huascar added, slot for Peruvian unique heavy added. Only the American cav units need to be sorted, now.

Update: 26 May, 2024 @ 9:03pm

Update: 26 May, 2024 @ 8:56pm