Stellaris

Stellaris

Acquisition of Technology
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Update: 16 Jan, 2021 @ 8:24am

- Fixed Stellarite Giga Fortress tech having zero research cost.
- Fixed Stellarite Stronghold tech have zero research cost.
- Fixed Stellarite Planetary Shield tech have zero research cost.

NO MORE FREE TECH YO

Update: 14 Jan, 2021 @ 6:52am

- Updated mod to take latest ACOT changes into account.

Update: 13 Jan, 2021 @ 6:37am

- Added missing model textures for dark matter/stellarite habitat for machine empire,fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Added missing model textures for warbarge for fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Changed the description of the Renounce Ascendancy edict to a red text to better identify this and prevent accidental clicking on it.
- Added an intermediate window for the Renounce Ascendancy edict where the player has the last opportunity to change his mind in case it was a wrong click.

Update: 11 Jan, 2021 @ 12:47pm

- Buffed alpha commerce building from 15->20 clerk jobs.
- Buffed stellarite commerce building from 30->40 clerk jobs.

Update: 11 Jan, 2021 @ 3:59am

- Added Delta, Alpha and Sigma tier Bureaucratic buildings.
- Added Delta, Alpha and Sigma tier Commerce buildings.
- Added Delta, Alpha and Sigma tier Embassy building.
- Added new jobs to work these new buildings.
- Fixed Alpha tier stronghold and Giga Fortress having too low research cost.
- Fixed Alpha buildings now require the planet to have a stellarite capital building to upgrade into stellarite tier buildings.

NEW SHINY STUFF HECC YEA

Update: 5 Jan, 2021 @ 4:29am

-Updated the planet icons and scripted triggers for the new planetary diversity mod planets update.

Update: 31 Dec, 2020 @ 7:52am

- Fixed enigmatic penthouse and Giga Fortress- Strategical Center being unable to upgrade into stellarite version.
- Fixed specialized and hero armies not being able to be recruited from the appropriate Stellarite buildings.
- Fixed colossus weapons being unable to target the new DM and Sigma habitats.
- Added a nice explosion effect to all ACOT bombing stances whenever a planet/habitat/ringworld gets destroyed.
- Fixed planetary shields not disappearing when using a colossus to destroy a planet with shields.
- Added full compatibility for Planetary Diversity Mod with all mechanics and icons from both ACOT and AoT.

HAPPY NEW YEAR EVERYBODY!

Update: 29 Dec, 2020 @ 5:18am

- Split the AoT jobs and the Zenith override jobs into seperate files to hopefully prevent the stellarite jobs from not appearing at all.
- The solarite smith job's stellarite upkeep was reduced by 75%.
- Solar Artisan job stellarite upkeep also reduced by 75%.
- Transtemporal Auto forge stellarite upkeep reduced to 20 from 60.
- Fixed some locale typos and issues.

WHY'D THEY BE SLACKING ON STELLARITE JOBS!?

Update: 28 Dec, 2020 @ 6:51am

- Adjusted tech cost adjusted tech prerequisites of DM Giga Fortress Tech to be in line with other ACOT DM tier technologies.
- Fixed Dark Matter and Stellarite habitat model not appearing when building/upgrading it while not having completed the project "A Question of Style" in ZOFE. Now this must be done before upgrading to DM or Stellarite Habitat becomes possible.

Update: 27 Dec, 2020 @ 6:39am

- Fixed the stellarite capital buildings being inferior to alpha tier capital buildings.
- Adjusted the cost of stellarite capital buildings as well to reflect their new glory.