Stellaris
Acquisition of Technology
Hiển thị 231-240 trong 277 mục
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Cập nhật: 17 Thg02, 2021 @ 7:07am

- Changed the DM habitat to use the ACOT texture style now which greatly streamlines the necessary codes to make it work.
- Added a new Alpha Tier Habitat.
- The habitat dome shields have a vivid new FX.
- Added a few new Alpha Tier jobs to work the new Alpha Tier habitat district jobs.
- Changed some of the old ACOT alpha tier buildings to use the new Alpha tier jobs I made for the habitats.
- Streamlined the way to upgrade the habitats. Now you only need to research the DM habitat upgrades and it applies to all future habitat upgrades as well.
- Nerfed the dark matter and dark energy production bonus on the DM tier habitats by 50%.
- The Alpha tier habitats now get the 1000% production bonus instead, on top of the juicy new Alpha Tier dark matter and dark energy production jobs.
- The reworked habitats can now also be acquired via the Precursor Re-Imagination program making them available to default empires as well.
- Added the new DM habitats to spawn for the fallen empires.
- Conquering the fallen DM habitats will allow you to research building DM habitats as well.
- Reworked the Warbarge to be buildable by non ascended empires as well.
- Added additional sections and variants for delta,alpha,sigma and omega tier.
- Added the Warbarge to the precursor reimagination program.
- Re-Added the Gatekeeper ships for the precursor reimagination program.
- Added a temporay fix event, that will port any old habitats over to the new habitats, allowing you to continue your running game.

Cập nhật: 31 Thg01, 2021 @ 6:18am

- Buffed Light Matter Enigmalith to produce 500 lightmatter now per month, increased the upgrade cost to 150.000 alloys 10.000 Stellarite and 5.000 Light Matter.
- Changed the Light Matter A'Merigo to produce 2500 light matter per month.

Cập nhật: 19 Thg01, 2021 @ 8:38am

- Added a tiny fix I forgot to upload.

Cập nhật: 19 Thg01, 2021 @ 8:05am

- Fixed a few localization typos.
- Added an insane resource allocation option to boost your precursor reimagination chance for a hefty price (Gives 200 Score at 60%, 400 at 20% and 100 at 20% chance).
- Added the Enigmalith as an option to the precursor reimagination program.
- Changed the build cost of the Enigmalith from (100.000->100.000->100.000) to (30.000->50.000->100.000) Alloys.
- Buffed the Stellarite and Light Matter Enigmalith to produce twice as much stellarite and Light Matter.
- Added missing tech unlock descriptions for all variants of the Enigmalith.
- Fixed a bug with stellarite habitat retrofit borking the habitat expansion decision.
- Changed the stellarite habitat expand decision to use stellarite instead of dark matter and dark energy.
- Added new selection sound effects for the Dark Matter and Stellarite Habitat.
- Added a new FX for the Stellarite Habitat to make it more visually distinctive from the Dark Matter Habitat.

Cập nhật: 16 Thg01, 2021 @ 8:24am

- Fixed Stellarite Giga Fortress tech having zero research cost.
- Fixed Stellarite Stronghold tech have zero research cost.
- Fixed Stellarite Planetary Shield tech have zero research cost.

NO MORE FREE TECH YO

Cập nhật: 14 Thg01, 2021 @ 6:52am

- Updated mod to take latest ACOT changes into account.

Cập nhật: 13 Thg01, 2021 @ 6:37am

- Added missing model textures for dark matter/stellarite habitat for machine empire,fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Added missing model textures for warbarge for fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Changed the description of the Renounce Ascendancy edict to a red text to better identify this and prevent accidental clicking on it.
- Added an intermediate window for the Renounce Ascendancy edict where the player has the last opportunity to change his mind in case it was a wrong click.

Cập nhật: 11 Thg01, 2021 @ 12:47pm

- Buffed alpha commerce building from 15->20 clerk jobs.
- Buffed stellarite commerce building from 30->40 clerk jobs.

Cập nhật: 11 Thg01, 2021 @ 3:59am

- Added Delta, Alpha and Sigma tier Bureaucratic buildings.
- Added Delta, Alpha and Sigma tier Commerce buildings.
- Added Delta, Alpha and Sigma tier Embassy building.
- Added new jobs to work these new buildings.
- Fixed Alpha tier stronghold and Giga Fortress having too low research cost.
- Fixed Alpha buildings now require the planet to have a stellarite capital building to upgrade into stellarite tier buildings.

NEW SHINY STUFF HECC YEA

Cập nhật: 5 Thg01, 2021 @ 4:29am

-Updated the planet icons and scripted triggers for the new planetary diversity mod planets update.