Stellaris
Acquisition of Technology
231–240/275 bejegyzés mutatása
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Frissítés: 2021. jan. 19. @ 8:38

- Added a tiny fix I forgot to upload.

Frissítés: 2021. jan. 19. @ 8:05

- Fixed a few localization typos.
- Added an insane resource allocation option to boost your precursor reimagination chance for a hefty price (Gives 200 Score at 60%, 400 at 20% and 100 at 20% chance).
- Added the Enigmalith as an option to the precursor reimagination program.
- Changed the build cost of the Enigmalith from (100.000->100.000->100.000) to (30.000->50.000->100.000) Alloys.
- Buffed the Stellarite and Light Matter Enigmalith to produce twice as much stellarite and Light Matter.
- Added missing tech unlock descriptions for all variants of the Enigmalith.
- Fixed a bug with stellarite habitat retrofit borking the habitat expansion decision.
- Changed the stellarite habitat expand decision to use stellarite instead of dark matter and dark energy.
- Added new selection sound effects for the Dark Matter and Stellarite Habitat.
- Added a new FX for the Stellarite Habitat to make it more visually distinctive from the Dark Matter Habitat.

Frissítés: 2021. jan. 16. @ 8:24

- Fixed Stellarite Giga Fortress tech having zero research cost.
- Fixed Stellarite Stronghold tech have zero research cost.
- Fixed Stellarite Planetary Shield tech have zero research cost.

NO MORE FREE TECH YO

Frissítés: 2021. jan. 14. @ 6:52

- Updated mod to take latest ACOT changes into account.

Frissítés: 2021. jan. 13. @ 6:37

- Added missing model textures for dark matter/stellarite habitat for machine empire,fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Added missing model textures for warbarge for fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Changed the description of the Renounce Ascendancy edict to a red text to better identify this and prevent accidental clicking on it.
- Added an intermediate window for the Renounce Ascendancy edict where the player has the last opportunity to change his mind in case it was a wrong click.

Frissítés: 2021. jan. 11. @ 12:47

- Buffed alpha commerce building from 15->20 clerk jobs.
- Buffed stellarite commerce building from 30->40 clerk jobs.

Frissítés: 2021. jan. 11. @ 3:59

- Added Delta, Alpha and Sigma tier Bureaucratic buildings.
- Added Delta, Alpha and Sigma tier Commerce buildings.
- Added Delta, Alpha and Sigma tier Embassy building.
- Added new jobs to work these new buildings.
- Fixed Alpha tier stronghold and Giga Fortress having too low research cost.
- Fixed Alpha buildings now require the planet to have a stellarite capital building to upgrade into stellarite tier buildings.

NEW SHINY STUFF HECC YEA

Frissítés: 2021. jan. 5. @ 4:29

-Updated the planet icons and scripted triggers for the new planetary diversity mod planets update.

Frissítés: 2020. dec. 31. @ 7:52

- Fixed enigmatic penthouse and Giga Fortress- Strategical Center being unable to upgrade into stellarite version.
- Fixed specialized and hero armies not being able to be recruited from the appropriate Stellarite buildings.
- Fixed colossus weapons being unable to target the new DM and Sigma habitats.
- Added a nice explosion effect to all ACOT bombing stances whenever a planet/habitat/ringworld gets destroyed.
- Fixed planetary shields not disappearing when using a colossus to destroy a planet with shields.
- Added full compatibility for Planetary Diversity Mod with all mechanics and icons from both ACOT and AoT.

HAPPY NEW YEAR EVERYBODY!

Frissítés: 2020. dec. 29. @ 5:18

- Split the AoT jobs and the Zenith override jobs into seperate files to hopefully prevent the stellarite jobs from not appearing at all.
- The solarite smith job's stellarite upkeep was reduced by 75%.
- Solar Artisan job stellarite upkeep also reduced by 75%.
- Transtemporal Auto forge stellarite upkeep reduced to 20 from 60.
- Fixed some locale typos and issues.

WHY'D THEY BE SLACKING ON STELLARITE JOBS!?