Stellaris

Stellaris

Acquisition of Technology
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Opdatering: 16. jan. 2021 kl. 8:24

- Fixed Stellarite Giga Fortress tech having zero research cost.
- Fixed Stellarite Stronghold tech have zero research cost.
- Fixed Stellarite Planetary Shield tech have zero research cost.

NO MORE FREE TECH YO

Opdatering: 14. jan. 2021 kl. 6:52

- Updated mod to take latest ACOT changes into account.

Opdatering: 13. jan. 2021 kl. 6:37

- Added missing model textures for dark matter/stellarite habitat for machine empire,fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Added missing model textures for warbarge for fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Changed the description of the Renounce Ascendancy edict to a red text to better identify this and prevent accidental clicking on it.
- Added an intermediate window for the Renounce Ascendancy edict where the player has the last opportunity to change his mind in case it was a wrong click.

Opdatering: 11. jan. 2021 kl. 12:47

- Buffed alpha commerce building from 15->20 clerk jobs.
- Buffed stellarite commerce building from 30->40 clerk jobs.

Opdatering: 11. jan. 2021 kl. 3:59

- Added Delta, Alpha and Sigma tier Bureaucratic buildings.
- Added Delta, Alpha and Sigma tier Commerce buildings.
- Added Delta, Alpha and Sigma tier Embassy building.
- Added new jobs to work these new buildings.
- Fixed Alpha tier stronghold and Giga Fortress having too low research cost.
- Fixed Alpha buildings now require the planet to have a stellarite capital building to upgrade into stellarite tier buildings.

NEW SHINY STUFF HECC YEA

Opdatering: 5. jan. 2021 kl. 4:29

-Updated the planet icons and scripted triggers for the new planetary diversity mod planets update.

Opdatering: 31. dec. 2020 kl. 7:52

- Fixed enigmatic penthouse and Giga Fortress- Strategical Center being unable to upgrade into stellarite version.
- Fixed specialized and hero armies not being able to be recruited from the appropriate Stellarite buildings.
- Fixed colossus weapons being unable to target the new DM and Sigma habitats.
- Added a nice explosion effect to all ACOT bombing stances whenever a planet/habitat/ringworld gets destroyed.
- Fixed planetary shields not disappearing when using a colossus to destroy a planet with shields.
- Added full compatibility for Planetary Diversity Mod with all mechanics and icons from both ACOT and AoT.

HAPPY NEW YEAR EVERYBODY!

Opdatering: 29. dec. 2020 kl. 5:18

- Split the AoT jobs and the Zenith override jobs into seperate files to hopefully prevent the stellarite jobs from not appearing at all.
- The solarite smith job's stellarite upkeep was reduced by 75%.
- Solar Artisan job stellarite upkeep also reduced by 75%.
- Transtemporal Auto forge stellarite upkeep reduced to 20 from 60.
- Fixed some locale typos and issues.

WHY'D THEY BE SLACKING ON STELLARITE JOBS!?

Opdatering: 28. dec. 2020 kl. 6:51

- Adjusted tech cost adjusted tech prerequisites of DM Giga Fortress Tech to be in line with other ACOT DM tier technologies.
- Fixed Dark Matter and Stellarite habitat model not appearing when building/upgrading it while not having completed the project "A Question of Style" in ZOFE. Now this must be done before upgrading to DM or Stellarite Habitat becomes possible.

Opdatering: 27. dec. 2020 kl. 6:39

- Fixed the stellarite capital buildings being inferior to alpha tier capital buildings.
- Adjusted the cost of stellarite capital buildings as well to reflect their new glory.