Left 4 Dead 2

Left 4 Dead 2

Nescius' realism
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Update: 20 Jan, 2023 @ 3:55pm

-c6m1 60 common limit
-c6m2 slightly more bosses, alarm is stoppable by a button (you'll see it glow), bosses may spawn near saferoom area
-c6m3 more boss spawns at the beginning
-minor fixes

Update: 22 Sep, 2022 @ 1:16pm

-chainsaw has 20 reserve ammo so can be reloaded
-c11m2 crane spot blocked after starting the event
-c3m1 60 common limit (30 during the event)
-c1m2 60 common limit in the final parking lot
-c7m3 bosses spawn

Update: 17 Aug, 2022 @ 10:04am

-sniper fire ammo buffs (ricochet to 5 targets over longer distance)
-fixes

Update: 14 Aug, 2022 @ 6:36pm

-shotguns with fire ammo do 5 times more damage + headshots do double damage even to tank (but not to witch, with the 5 times more damage she can be crowned already with fire ammo)
-fire and exp ammo for grenade launcher does 6 times more damage
-ricochet works better now not always using the same targets
-items I spawned in certain chapters spawned only first time chapter was played and not after restart so that's fixed now
-minor stuff

Update: 20 Jul, 2022 @ 3:54pm

-crash fix hopefully

Update: 28 Apr, 2022 @ 4:06am

-code refactoring
-a little more bosses on average
-added scout sniper into chapter 1 starating saferooms
-autoshotguns do quadruple damage with incendiary ammo

Update: 23 Jul, 2021 @ 10:12am

-grenade launcher special ammo doing quadruple dmg
-gl exp ammo kills any anything in one hit except tank (it does about 4k dmg on direct hit to tank and stuns him)
-bosses can spawn in finale areas before finale started
-!bots_hold_position_toggle chat command added
-ammo reworked now based on percentage

Update: 10 Jun, 2021 @ 11:18am

-special limit = 6
-alwaysallowwanderers = true
-minor stuff

Update: 12 Dec, 2020 @ 8:47am

-fixed some item densities

Update: 27 Nov, 2020 @ 1:48pm

-boss spawns at the start of c1m4
-possible defib spawn in c1m2
-etc idk