Left 4 Dead 2

Left 4 Dead 2

L4D2 Script | MG & GL Reserve Ammo Increase Script (w/ Increased GL Damage)
Viser 1–7 av 7 bidrag
Oppdatering: 17. mars 2024 @ 12.46

v2.0.3
VSLibs Test.
Added some VScripts and VSLibs stuffs anyway.

ATTENTION
This version is experimental version. I'm not "EXPERIMENTAL" texts inserted on version value, but it's actually "experimental" version.
Maybe something is fixed or still nothing happened.

Oppdatering: 17. mars 2024 @ 12.06

v2.0.2
VSLibs Test.
Added .../scripts/vscripts/VSLibs

ATTENTION
This version is experimental version. I'm not "EXPERIMENTAL" texts inserted on version value, but it's actually "experimental" version.
Maybe something is fixed or still nothing happened.

Oppdatering: 17. mars 2024 @ 11.52

v2.0.1
VSLibs Test.
Added .../scripts/vscripts/server.nut file

ATTENTION
This version is experimental version. I'm not "EXPERIMENTAL" texts inserted on version value, but it's actually "experimental" version.
Maybe something is fixed or still nothing happened.

Oppdatering: 14. mars 2024 @ 22.39

v2.0.0
Updated the M60 and Grenade Launcher's reserve ammo.

M60
- Previous: 900
- Now: 3,000

Grenade Launcher
- Previous: 240
- Now: 480

And increased grenade launcher's damage is bonus.
- General damage: 1,500 (All gamemodes without it's Realism based)
- in Realism: 5,000 (All Realism gamemodes)

Oppdatering: 4. mars 2021 @ 17.22

v1.0.6 Update

Increased 100 more MG reserve ammo.
(Before: 800 -> After: 900)

Now we can hold 1k MG ammo.

Oppdatering: 15. mai 2020 @ 3.40

v1.0.5
Little bit hotfixed.

Oppdatering: 29. apr. 2020 @ 3.26