Left 4 Dead 2

Left 4 Dead 2

L4D2 Script | MG & GL Reserve Ammo Increase Script (w/ Increased GL Damage)
1-7 van 7 items weergegeven
Update: 17 mrt 2024 om 12:46

v2.0.3
VSLibs Test.
Added some VScripts and VSLibs stuffs anyway.

ATTENTION
This version is experimental version. I'm not "EXPERIMENTAL" texts inserted on version value, but it's actually "experimental" version.
Maybe something is fixed or still nothing happened.

Update: 17 mrt 2024 om 12:06

v2.0.2
VSLibs Test.
Added .../scripts/vscripts/VSLibs

ATTENTION
This version is experimental version. I'm not "EXPERIMENTAL" texts inserted on version value, but it's actually "experimental" version.
Maybe something is fixed or still nothing happened.

Update: 17 mrt 2024 om 11:52

v2.0.1
VSLibs Test.
Added .../scripts/vscripts/server.nut file

ATTENTION
This version is experimental version. I'm not "EXPERIMENTAL" texts inserted on version value, but it's actually "experimental" version.
Maybe something is fixed or still nothing happened.

Update: 14 mrt 2024 om 22:39

v2.0.0
Updated the M60 and Grenade Launcher's reserve ammo.

M60
- Previous: 900
- Now: 3,000

Grenade Launcher
- Previous: 240
- Now: 480

And increased grenade launcher's damage is bonus.
- General damage: 1,500 (All gamemodes without it's Realism based)
- in Realism: 5,000 (All Realism gamemodes)

Update: 4 mrt 2021 om 17:22

v1.0.6 Update

Increased 100 more MG reserve ammo.
(Before: 800 -> After: 900)

Now we can hold 1k MG ammo.

Update: 15 mei 2020 om 3:40

v1.0.5
Little bit hotfixed.

Update: 29 apr 2020 om 3:26