Space Engineers

Space Engineers

[Obsolete] RivalAI
目前顯示第 51-58 項,共 58 項
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更新:2020 年 4 月 16 日 @ 下午 3:13

- Added potential fix for some crashing at Behavior Init
- Added Action for changing Inertia Dampeners on an NPC
- Added Trigger option to allow PlayerNear triggers to only activate inside a specifically named antenna.

更新:2020 年 4 月 9 日 @ 上午 7:39

- Added Action To Change Block Names
- Added tags so StuckMovementCorrection values can be configured
- Added Action to Force Despawn
- Added Action to allow Antenna Range Adjustments
- Added Trigger for No Target
- Added Action for Resetting Cooldown Timer on Other Triggers

- Partially fixed WeaponCore static weapon support (waiting for some API fixes for power consumption)

更新:2020 年 4 月 4 日 @ 下午 2:14

- Added New Debugger
- Added ChangeBehavior functionality
- Added TerminateBehavior Functionality

更新:2020 年 4 月 2 日 @ 下午 3:16

- Updated Spawner API to pass SpawnProfileId so MES is aware of what mods are requesting spawn.

更新:2020 年 4 月 2 日 @ 上午 6:34

0.2.0
- Fixed bug where MES API was being registered multiple times on quick load

更新:2020 年 4 月 1 日 @ 上午 8:38

Minor bug Fixing

更新:2020 年 4 月 1 日 @ 上午 7:06

Removed Debugger

更新:2020 年 4 月 1 日 @ 上午 7:00