Space Engineers

Space Engineers

[Obsolete] RivalAI
目前顯示第 41-50 項,共 58 項
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更新:2020 年 6 月 11 日 @ 上午 6:33

更新:2020 年 6 月 9 日 @ 下午 4:17

更新:2020 年 6 月 9 日 @ 下午 3:23

更新:2020 年 5 月 27 日 @ 上午 9:29

0.12.0

- Addressed issue with GenerateExplosion and IgnoreVoxelDamage
- Fixed bugs in Condition Profile Block Watchers
- Fixed issue with block collecting not accessing subgrids properly.

更新:2020 年 5 月 24 日 @ 下午 6:24

0.11.0

Fixed failure in Safezone Check that prevented behaviors from processing correctly.

更新:2020 年 5 月 24 日 @ 上午 10:40

0.10.0

Added additional crash fixes for CoreBehavior.Trigger somehow being null.

更新:2020 年 5 月 23 日 @ 下午 2:36

0.9.0

Features (Actions):
- GridEditable
- GridDestructible
- RecolorGrids
- Added Option To Ignore Voxel Damage for GenerateExplosion

Behaviors:
- HorseFighter

Bugs:
- Fortified RemoteIsWorking() against Null Exceptions
- Minor Optimization to Block Collecting when Acquiring Target.

更新:2020 年 5 月 21 日 @ 上午 11:38

- disabled debug draw

更新:2020 年 5 月 21 日 @ 上午 8:21

Features:
- Added 'Compromised' trigger (activates when remote control stops working)
- Grid Thrust now takes into account when RotationDirection is set via Action
- Added 'GenerateExplosion' Action
- Added support for Sandbox Booleans and Counters (these are stored in the save as opposed to the individual drones)

Bugs:
- Fixed issue with players not in Cockpit being ignored by Targeting
- Fixed Beacons not being recognized by Targeting
- Fixed Vanilla Collision Avoidance Tag Not Activating

更新:2020 年 5 月 17 日 @ 上午 6:43

Major Features:
- Complete Targeting System Rewrite & Overhaul
- Weapon System Rewrite for Better WeaponCore Compatibility

Trigger & Action Features:
- Ability to switch between Target Profiles
- Change Block Names
- Force Despawn
- Various Target Related Triggers
- Behavior Specific Triggers
- Change Inertia Dampener Mode
- PlayerNear Trigger Can Use Antennas of Specific Name
- Chat Profiles Can Send To All Online Players
- Staggered Self Destruct
- Change 'Forward' Rotation Directions For Some Behaviors/Modes

Bugs & Fixes:
- Fixed crash when reputation notifications overload Keen Notification System.
- Fixed WeaponCore blocks not firing properly
- Fixed various crashes related to ownership manager
- Fixed TerminateBehavior not stopping autopilot
- Fixed Bad Framerate / Stalling with existing NPCs in world (fixed with targeting rewrite)
- Fixed some subgrid weapons not being able to fire (they still need to be roughly in one of the 6 grid directions)

Other:
- Revamped Debug Commands