Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Shining Creativity
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Update: 12 Jul, 2020 @ 6:32pm

Update: 12 Jul, 2020 @ 3:34pm

Update: 12 Jul, 2020 @ 3:08pm

141
HUGE UPDATE!!
New buildings: City hall (village, town, county, city, metropolis, megalopolis)
New projects: City expansion (to upgrade you city hall)
Explore more in the game!

Others:
1. More intense cities punishment.
2. City requires additional amenities and powers with population growth.
3. City without sufficient power will have a amenity debuff in the late game era.
4. Fixed a lot of bugs.

Update: 5 Jul, 2020 @ 6:48pm

v140
1. Overhaul future governments. Tweak other governments.
2. Buff Great Scientists.

Update: 4 Jul, 2020 @ 8:49pm

v139
Re-balance most unique improvements.

Update: 3 Jul, 2020 @ 6:40am

Update: 1 Jul, 2020 @ 8:03pm

v138
1. Increase AI preference toward air warfare.
2. Increase natural wonders yields in mod-Terra Mirabilis. Require subscription.

Update: 27 Jun, 2020 @ 7:33pm

v137
1. Tweak mod-National Projects: Satellites when play with GoldenAge
2. Nerf super district adjacency bonus by cutting down some key policies. No more city center adjacency bonus for civilizations with extra district adjacency bonus.
3. England rework.
4. Tweak pantheons and religions. Two new tier 3 religious buildings.
5. Add National Projects: Satellites; Terra Mirabilis; and Better World Rankings (UI) into 'play with goldenage' collection.

Update: 26 Jun, 2020 @ 8:43pm

13.6
1. Even more challenging AI. See Difficulty panel in Discussion for more detail.
2. New game mode button for Natural wonder changes, default as disabled, thus fully compatible with mod-Terra Mirabilis.
3. Fix some bugs.

Update: 25 Jun, 2020 @ 3:16pm

13.5
Tweak pantheons and religion beliefs to fit the latest game update.