Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Shining Creativity
Showing 51-60 of 73 entries
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Update: 26 May, 2020 @ 2:57pm

1. Natural disaster re-balanced and better Apocalypse mode
No more yields from SOOTHSAYER's disaster
Higher disaster damage but less frequency
2. Reduce gold and faith yields from city states and policies.
3. Bugs fixed.

Update: 24 May, 2020 @ 7:17pm

12.5
Make a series of changes to make Gold and Faith more valuable.

Update: 21 May, 2020 @ 6:54pm

12.4
Update for the new DLC.

Cost of technologies and civics will be more expensive (+50%) If your tech have exceeded current game era. On the contrary, cost will be cheaper (-50%) for those technologies and civics that are behind the game era.

Rise and Fall of Civilizations:
Rule change:
The requirement for entering Glorious Era or Dark Era is to have at least one of the technologies and civics from that specific era. Thus, the requirement for leaving Glorious Era or Dark Era is to have at least one of the technologies and civics from the next era.

Update: 18 May, 2020 @ 9:11pm

12.3
1. Increase the limitation effect of housing.
2. Increase WARMONGER from surprise war.

Update: 18 May, 2020 @ 7:15pm

Update: 18 May, 2020 @ 3:39pm

12.2
1. Rework UD
2. Fix some bugs
3. Aircraft carriers now gain promotions from tech tree.

Update: 16 May, 2020 @ 5:30pm

12.1
Fix some bugs for previous civilization changes.
Civilization rework for CHINA, AMERICA, JAPAN, SCOTLAND, INDONESIA
Now all civilization rework have been completed!

Update: 3 May, 2020 @ 2:24pm

Update: 29 Apr, 2020 @ 7:17pm

1. Optimize tech tree
2. Civilization rework for
Kongo
Spain
Australia
Aztec
Nubia
Persia
Macedon
Poland

Update: 26 Apr, 2020 @ 8:01pm

1. Appeal system re-balanced
2. Civilization rework for
INCA
HUNGRAY
KOREA
ZULU
MALI
MAORI
OTTOMAN