Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Shining Creativity
Showing 21-30 of 73 entries
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Update: 27 Jul, 2020 @ 8:40pm

147
Buff Entertainment Complex district

Fix bug that AI cheat was not correct in each difficulty level.

Update: 26 Jul, 2020 @ 8:23pm

v146

No longer require population to get extra housing from city expansion project.

Nerf the regional effect of buildings from Entertainment complex district.

Update: 25 Jul, 2020 @ 4:09pm

Update: 23 Jul, 2020 @ 5:10pm

145
Fully compatible with the latest game version 1.0.3.31

Add Glorious/Dark era and Cultural traits for Ethiopia.

Adjust Glorious/Dark era for France, Macedon, Persia, and Scythia.

Temporarily remove city-state related changes in GoldenAge.

Temporarily remove Teddy Roosevelt changes in GoldenAge.

Update: 18 Jul, 2020 @ 9:18am

v144
1. Fix the bug that unit experience policies are not working.
2. A series of change to reduce the insane free money from AI via aid request emergency.
3. Increase the cost of great persons and district projects by era.
4. Further optimize the civicopedia page.
5. More Favor bonus when you liberate city or revive player.

Update: 15 Jul, 2020 @ 1:43pm

v143
1. Optimize the civcopedia page of GoldenAge
2. Add Crazy-expansion UI back to the city panel.

Update: 13 Jul, 2020 @ 7:54pm

V142
1. Fix some bugs from v141.
2. Buff the district and buildings acceleration policies.
3. Optimize natural disasters frequency.

Update: 13 Jul, 2020 @ 5:04am

Update: 12 Jul, 2020 @ 8:50pm

Update: 12 Jul, 2020 @ 7:30pm