Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Shining Creativity
127 Comments
Kirolim 30 Mar @ 1:20am 
牛逼我才发现新的黄金时代 ,那是不是可以兼容那国家奇观mod了
Heptapod 13 Feb @ 5:33am 
希望支持 Relax Buff。那个mod简单的加了一个独有建筑,但是开启黄静时代mod后,哪怕关闭其中的建筑部分,也无法建造Relax Buff中的独有建筑。
Vidyflan 22 Jan @ 7:50pm 
可以让mod文明适配历史与地域特性吗?或者至少适配一个,这样我就能依葫芦画瓢地学着自己适配了
Danbo丶 11 Sep, 2024 @ 5:45pm 
请问支持JNR的城市拓展系列mod吗?
一夜干烧青花鱼 15 Aug, 2024 @ 8:29am 
大概兼容哪些mod能放个合集吗?我可不想翻代码找这玩意到底兼容哪些玩意
化作千风 14 Aug, 2024 @ 1:29am 
请问支持JNR的城市拓展系列mod吗?
弧光 1 Jul, 2024 @ 10:02am 
请问可以适配"拓荒驻地"这个mod吗?这个mod增加的地块在"黄金时代"里面只能上一个公民
Flactine  [author] 11 Oct, 2023 @ 7:22am 
该MOD档案将在近日重新上传为《黄金时代:美丽新世界》的附属mod,若还在订阅此mod并在游玩,请先注意。
This MOD archive will be changed to a subsidiary mod of Golden Age: Brave New World in the near future, if you have still subscribed this archive, please note that.
Fedoro 17 Aug, 2020 @ 11:24am 
Does anyone else have small crashes between turns? My PC is powerful enough to play civ with 12 players normally but it has small crashes with 6 players in golden age
歪比巴不 11 Aug, 2020 @ 7:15pm 
come on
Masato 8 Aug, 2020 @ 9:15am 
That's what I guessed. Thanks for the fast answer (and for this mod too) :)
Gold  [author] 8 Aug, 2020 @ 8:06am 
@Ranchlord @Masato Yes, AI cheats a lots more. Just play lower difficulty until you find the best pace of development.
Masato 7 Aug, 2020 @ 7:32pm 
@Ranchlord Yeah me too
Ranchlord 6 Aug, 2020 @ 7:10pm 
is it just me or is the ai super strong in this mod I normally play on immortal but with this mod I am seriously struggling on prince
[DAO] Encoded29 6 Aug, 2020 @ 2:20pm 
thank you, btw how do you deal with being out techd so fast? even on prince
Gold  [author] 4 Aug, 2020 @ 9:52am 
@Encoded29 try disable other UI mods that modified the city panel
[DAO] Encoded29 4 Aug, 2020 @ 9:35am 
i cant enter citizen management screen, anyone know why?
Gold  [author] 31 Jul, 2020 @ 12:53pm 
@MadCarlos I see people played without GA but also crashed. I guess GA somehow catalyzes the crash though.
MadCarlos 31 Jul, 2020 @ 12:19pm 
Wait it's a Civ problem? Like if I played vanilla it would crash?
Gold  [author] 31 Jul, 2020 @ 11:41am 
@MadCarlos Yes, everyone has this problem since Ethiopia update. It is frustrating but I have nothing to do with it. We can only wait until Firaxis fix it.
MadCarlos 31 Jul, 2020 @ 11:00am 
I keep getting a exception error when I play with your GoldenAge Collection. It happens around turn 200 or so.
Gold  [author] 31 Jul, 2020 @ 6:15am 
@Gantro I generally do this for popular mods only. But I will see what I can do.
Gold  [author] 31 Jul, 2020 @ 6:14am 
@Mammooot Where are the untranslated texts?
Mammooot 31 Jul, 2020 @ 5:36am 
is it just me or is this mod not fully translated?
Gantros 29 Jul, 2020 @ 8:51am 
could you add compatibility with the Take Your Time mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2176927489
Gold  [author] 25 Jul, 2020 @ 9:28am 
A lots of users are experiencing the unhandled exception error. Have you encountered such error since the Ethiopia update?
Gold  [author] 25 Jul, 2020 @ 9:28am 
@Gantros No plan for Secret Society so far. Thanks for the advise though.
Gantros 25 Jul, 2020 @ 8:49am 
I was wondering if you plan on modifying the new Secret Society mechanic. If it were me, I'd at least allow a civ to choose a a society when unlocked, rather than be forced into the first one found. Also, regarding the Hermetic society (the one unlocked when discovering a natural wonder), the Ley Lines seem less useful than the other societies, so giving them a buff might be helpful. Since Ley Lines supposedly gave power to structures built on them, perhaps initially a city built on one has a yield boost and a district built on one has a district/mountain adjacency boost.
Klebsiella 23 Jul, 2020 @ 4:20pm 
@ranchlord yes
Ranchlord 23 Jul, 2020 @ 4:10pm 
is anyone else having crashes with this mod after the update
Gold  [author] 23 Jul, 2020 @ 1:01pm 
@MadCarlos Sure. Working on it.
MadCarlos 23 Jul, 2020 @ 11:53am 
Ethiopia just came out, any chance you are thinking about adding them to your mod?
Gold  [author] 22 Jul, 2020 @ 7:40am 
@BunsGlazing Disable the incompatible tech tree mod.
BunsGlazing 22 Jul, 2020 @ 2:53am 
When I start a game, the Future Era techs are visible on the tech tree and appear on the choose research screen. @Gold anyway to fix this?
Gold  [author] 9 Jul, 2020 @ 8:21pm 
@Gantros You should ask the author of either herdsman or Latin America resources mod to do so but not me.
Gantros 9 Jul, 2020 @ 6:05pm 
Not sure if you can do this, but could you get herdsman to be compatible with the Latin America resources mod? I wanted to move some llamas and can't.
Lex 3 Jul, 2020 @ 7:08am 
Now it works. Thank you very much for your effort.
Gold  [author] 3 Jul, 2020 @ 6:47am 
@Lex You are correct. I did write some DLC compatibility codes but I forgot there are also two wonders in the MAYA DLC. So people without NFP couldn't start the game. Now it should be fixed. My apologies for that.
Lex 3 Jul, 2020 @ 6:19am 
is it possible that GA +TM ask for the Maya DLC but only if used together?
mercenarygod501 2 Jul, 2020 @ 7:21pm 
Had the same issue when trying to load an ongoing game. When starting a New Game there were no issues though, so the problem might just be with the yields being changed from what they were in the saved game
Gold  [author] 2 Jul, 2020 @ 2:26pm 
@Lex 2/7 ?? That was a long time ago. I have a GA user group chat with 200+ members. They said it is Resourceful 2 that causes the error (not compatible with TM). They had a multiplayer game with GA+TM yesterday and they didn't claim any error. Maybe you can try reinstall the game? I heard someone bypass weird problem by doing that.
Lex 2 Jul, 2020 @ 2:04pm 
Well this is strange. My Modlist doesnt work since the 02.07.2020 update of GA. It works with TM or GA but as soon as i try to use TM+GA Game wont start. As Brillenfisch said he only tried using GA+TM without other mods. So it must be a a problem with GA TM or a loadorder problem. But i dont know how this works in Civ 6. Hope you can find out why we might have this weird problem. Realy like your mod.
Gold  [author] 2 Jul, 2020 @ 8:44am 
@Ethan, @Brillenfisch, @clown, @Lex I guess the error is from a third mod that is not compatible with TM. I did a couple of tests on my collections and all combinations work well without error. You may try check the database.log and modding.log file to see where the problem is.
查理没世 2 Jul, 2020 @ 8:10am 
Same problem here. The mod Terra Mirabilis will cause the error msg.
Brillenfisch 2 Jul, 2020 @ 7:19am 
I also resubscribed both mods to see if steam was the problem, but it seems like that's not the problem
Brillenfisch 2 Jul, 2020 @ 7:16am 
I have no other mods enabled than these two. This is the error message:

ERROR STARTING GAME

There was an error starting the game.

We recommend disabling any mods and trying again.

Error - One or more Mods failed to load content.
Lex 2 Jul, 2020 @ 6:41am 
The question now is what have you changed on this mod that is not affected by TM +GA
while make the game crash with TM+GA+third mods.
Lex 2 Jul, 2020 @ 6:29am 
Ihave the same problem as Brillenfisch.
Gold  [author] 2 Jul, 2020 @ 5:53am 
@Brillenfisch GA and TM worked well together in my test. GA alone: no change in natural wonders; GA+TM: Yields increased.
Brillenfisch 2 Jul, 2020 @ 2:58am 
2. Increase natural wonders yields in mod-Terra Mirabilis. Require subscription.
Does this mean you integrated Terra Mirabilis? Because I can't activate Terra Mirabilis with this mod anymore.