Rivals of Aether

Rivals of Aether

Cinna
目前顯示第 11-20 項,共 149 項
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更新:2024 年 12 月 13 日 @ 下午 6:38

-New revival platform sprites

更新:2024 年 12 月 11 日 @ 下午 7:38

-Also i accidentally screwed up the fspecial bomb's collision sprite lmaooooooo

更新:2024 年 12 月 11 日 @ 下午 7:32

-Increased dspecial startup a bit since it was too fast last update lol

更新:2024 年 12 月 11 日 @ 上午 6:27

v0.135

更新:2024 年 12 月 11 日 @ 上午 6:14

v0.134

更新:2024 年 12 月 10 日 @ 下午 7:05

-DSpecial is less laggier, but travels considerably less horizontal distance. It's also active for less time on both grounded and aerial versions and no longer has "clean/late" hitboxes.

更新:2024 年 2 月 6 日 @ 下午 7:34

-Small number changes i did while i was patching bluey

更新:2024 年 1 月 4 日 @ 下午 9:01

-Fixed the sprite offset on her jump animation.
-Getting hit during NSpecial will deplete any magic Cinna has charged. Also adjusted the animation frames a bit on it.
-Bombless FSpecial is a bit faster. (I don't actually know if this move is useful for anything but it'd be funny if it was)
-Horizontal DSpecial will no longer set Cinna in pratfall if started in midair, but it'll travel at a reduced distance and speed instead.
-The back explosion hitbox on charged DSpecial has a stronger visual hit effect.

更新:2023 年 12 月 3 日 @ 下午 6:40

-And of course, because everytime I tweak Bluey's animations, I also have to do the same on Cinna's. *sigh* Very minimal changes though, you'll barely notice they happened

更新:2023 年 8 月 14 日 @ 下午 9:30

-Restored aerial horizontal down special's input. Now it inflicts pratfall ONLY if Cinna whiffs the move. (I had only commented it out in the code foreseeing I'd have to bring it back eventually LOL)