Rivals of Aether

Rivals of Aether

Cinna
Affichage des entrées 11-20 sur 149
< 1  2  3  4 ... 15 >
Mis à jour le : 13 déc. 2024 à 18h38

-New revival platform sprites

Mis à jour le : 11 déc. 2024 à 19h38

-Also i accidentally screwed up the fspecial bomb's collision sprite lmaooooooo

Mis à jour le : 11 déc. 2024 à 19h32

-Increased dspecial startup a bit since it was too fast last update lol

Mis à jour le : 11 déc. 2024 à 6h27

v0.135

Mis à jour le : 11 déc. 2024 à 6h14

v0.134

Mis à jour le : 10 déc. 2024 à 19h05

-DSpecial is less laggier, but travels considerably less horizontal distance. It's also active for less time on both grounded and aerial versions and no longer has "clean/late" hitboxes.

Mis à jour le : 6 févr. 2024 à 19h34

-Small number changes i did while i was patching bluey

Mis à jour le : 4 janv. 2024 à 21h01

-Fixed the sprite offset on her jump animation.
-Getting hit during NSpecial will deplete any magic Cinna has charged. Also adjusted the animation frames a bit on it.
-Bombless FSpecial is a bit faster. (I don't actually know if this move is useful for anything but it'd be funny if it was)
-Horizontal DSpecial will no longer set Cinna in pratfall if started in midair, but it'll travel at a reduced distance and speed instead.
-The back explosion hitbox on charged DSpecial has a stronger visual hit effect.

Mis à jour le : 3 déc. 2023 à 18h40

-And of course, because everytime I tweak Bluey's animations, I also have to do the same on Cinna's. *sigh* Very minimal changes though, you'll barely notice they happened

Mis à jour le : 14 aout 2023 à 21h30

-Restored aerial horizontal down special's input. Now it inflicts pratfall ONLY if Cinna whiffs the move. (I had only commented it out in the code foreseeing I'd have to bring it back eventually LOL)