Rivals of Aether

Rivals of Aether

Cinna
149개 중 11~20개 표시 중
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업데이트: 2024년 12월 13일 @ 오후 6시 38분

-New revival platform sprites

업데이트: 2024년 12월 11일 @ 오후 7시 38분

-Also i accidentally screwed up the fspecial bomb's collision sprite lmaooooooo

업데이트: 2024년 12월 11일 @ 오후 7시 32분

-Increased dspecial startup a bit since it was too fast last update lol

업데이트: 2024년 12월 11일 @ 오전 6시 27분

v0.135

업데이트: 2024년 12월 11일 @ 오전 6시 14분

v0.134

업데이트: 2024년 12월 10일 @ 오후 7시 05분

-DSpecial is less laggier, but travels considerably less horizontal distance. It's also active for less time on both grounded and aerial versions and no longer has "clean/late" hitboxes.

업데이트: 2024년 2월 6일 @ 오후 7시 34분

-Small number changes i did while i was patching bluey

업데이트: 2024년 1월 4일 @ 오후 9시 01분

-Fixed the sprite offset on her jump animation.
-Getting hit during NSpecial will deplete any magic Cinna has charged. Also adjusted the animation frames a bit on it.
-Bombless FSpecial is a bit faster. (I don't actually know if this move is useful for anything but it'd be funny if it was)
-Horizontal DSpecial will no longer set Cinna in pratfall if started in midair, but it'll travel at a reduced distance and speed instead.
-The back explosion hitbox on charged DSpecial has a stronger visual hit effect.

업데이트: 2023년 12월 3일 @ 오후 6시 40분

-And of course, because everytime I tweak Bluey's animations, I also have to do the same on Cinna's. *sigh* Very minimal changes though, you'll barely notice they happened

업데이트: 2023년 8월 14일 @ 오후 9시 30분

-Restored aerial horizontal down special's input. Now it inflicts pratfall ONLY if Cinna whiffs the move. (I had only commented it out in the code foreseeing I'd have to bring it back eventually LOL)