Rivals of Aether

Rivals of Aether

Cinna
Ergebnisse 11–20 von 148
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Update: 11. Dez. 2024 um 19:38

-Also i accidentally screwed up the fspecial bomb's collision sprite lmaooooooo

Update: 11. Dez. 2024 um 19:32

-Increased dspecial startup a bit since it was too fast last update lol

Update: 11. Dez. 2024 um 6:27

v0.135

Update: 11. Dez. 2024 um 6:14

v0.134

Update: 10. Dez. 2024 um 19:05

-DSpecial is less laggier, but travels considerably less horizontal distance. It's also active for less time on both grounded and aerial versions and no longer has "clean/late" hitboxes.

Update: 6. Feb. 2024 um 19:34

-Small number changes i did while i was patching bluey

Update: 4. Jan. 2024 um 21:01

-Fixed the sprite offset on her jump animation.
-Getting hit during NSpecial will deplete any magic Cinna has charged. Also adjusted the animation frames a bit on it.
-Bombless FSpecial is a bit faster. (I don't actually know if this move is useful for anything but it'd be funny if it was)
-Horizontal DSpecial will no longer set Cinna in pratfall if started in midair, but it'll travel at a reduced distance and speed instead.
-The back explosion hitbox on charged DSpecial has a stronger visual hit effect.

Update: 3. Dez. 2023 um 18:40

-And of course, because everytime I tweak Bluey's animations, I also have to do the same on Cinna's. *sigh* Very minimal changes though, you'll barely notice they happened

Update: 14. Aug. 2023 um 21:30

-Restored aerial horizontal down special's input. Now it inflicts pratfall ONLY if Cinna whiffs the move. (I had only commented it out in the code foreseeing I'd have to bring it back eventually LOL)

Update: 13. Aug. 2023 um 22:39

-A number of changes to down special.
--The input to use horizontal/grounded down special in the air is no longer possible.
--Grounded down special's hitboxes are active for less time (16->10) and no longer have a 'middle' hit. The horizontal trajectory has also been slightly adjusted in that the burst speed is slightly faster, but the deceleration is harsher.
--Aerial down special's hitboxes also last less time, decelerates harder when close to the move's end, facilitating recovery.
--Charged down specials (grounded and aerial) carry all of the previous changes, on top of having a new burst hitbox behind Cinna at the very start of the dash. Said burst hitbox sends at a lower angle than Bluey's but doesn't stun.