Rivals of Aether

Rivals of Aether

Cinna
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Update: 13 dec 2024 om 18:38

-New revival platform sprites

Update: 11 dec 2024 om 19:38

-Also i accidentally screwed up the fspecial bomb's collision sprite lmaooooooo

Update: 11 dec 2024 om 19:32

-Increased dspecial startup a bit since it was too fast last update lol

Update: 11 dec 2024 om 6:27

v0.135

Update: 11 dec 2024 om 6:14

v0.134

Update: 10 dec 2024 om 19:05

-DSpecial is less laggier, but travels considerably less horizontal distance. It's also active for less time on both grounded and aerial versions and no longer has "clean/late" hitboxes.

Update: 6 feb 2024 om 19:34

-Small number changes i did while i was patching bluey

Update: 4 jan 2024 om 21:01

-Fixed the sprite offset on her jump animation.
-Getting hit during NSpecial will deplete any magic Cinna has charged. Also adjusted the animation frames a bit on it.
-Bombless FSpecial is a bit faster. (I don't actually know if this move is useful for anything but it'd be funny if it was)
-Horizontal DSpecial will no longer set Cinna in pratfall if started in midair, but it'll travel at a reduced distance and speed instead.
-The back explosion hitbox on charged DSpecial has a stronger visual hit effect.

Update: 3 dec 2023 om 18:40

-And of course, because everytime I tweak Bluey's animations, I also have to do the same on Cinna's. *sigh* Very minimal changes though, you'll barely notice they happened

Update: 14 aug 2023 om 21:30

-Restored aerial horizontal down special's input. Now it inflicts pratfall ONLY if Cinna whiffs the move. (I had only commented it out in the code foreseeing I'd have to bring it back eventually LOL)