Rivals of Aether

Rivals of Aether

Cinna
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更新: 2024年12月13日 @ 18時38分

-New revival platform sprites

更新: 2024年12月11日 @ 19時38分

-Also i accidentally screwed up the fspecial bomb's collision sprite lmaooooooo

更新: 2024年12月11日 @ 19時32分

-Increased dspecial startup a bit since it was too fast last update lol

更新: 2024年12月11日 @ 6時27分

v0.135

更新: 2024年12月11日 @ 6時14分

v0.134

更新: 2024年12月10日 @ 19時05分

-DSpecial is less laggier, but travels considerably less horizontal distance. It's also active for less time on both grounded and aerial versions and no longer has "clean/late" hitboxes.

更新: 2024年2月6日 @ 19時34分

-Small number changes i did while i was patching bluey

更新: 2024年1月4日 @ 21時01分

-Fixed the sprite offset on her jump animation.
-Getting hit during NSpecial will deplete any magic Cinna has charged. Also adjusted the animation frames a bit on it.
-Bombless FSpecial is a bit faster. (I don't actually know if this move is useful for anything but it'd be funny if it was)
-Horizontal DSpecial will no longer set Cinna in pratfall if started in midair, but it'll travel at a reduced distance and speed instead.
-The back explosion hitbox on charged DSpecial has a stronger visual hit effect.

更新: 2023年12月3日 @ 18時40分

-And of course, because everytime I tweak Bluey's animations, I also have to do the same on Cinna's. *sigh* Very minimal changes though, you'll barely notice they happened

更新: 2023年8月14日 @ 21時30分

-Restored aerial horizontal down special's input. Now it inflicts pratfall ONLY if Cinna whiffs the move. (I had only commented it out in the code foreseeing I'd have to bring it back eventually LOL)