Avorion
War Zone / Hazard Zone Tweaks
Hiển thị 1-9 trong 9 mục
Cập nhật: 31 Thg07 @ 6:10pm

Mod now overrides per-sector values in a more correct way, and also caps existing hazard zone timers to the overridden max value (so sectors that were already hazard zones before installing this mod will now get the shorter hazard zone cooldown times).

Cập nhật: 26 Thg07 @ 1:29am

Fixed the "is there even a station here" check to actually return true instead of nil.

Cập nhật: 24 Thg07 @ 10:35pm

If a destroyed entity has a mothership, the war zone calculation now checks the mothership in addition to the victim itself. Should hopefully catch fighters from Xsotan carriers; while the carriers have the is_xsotan value properly set, it's unclear if the carriers' fighters inherit that flag.

Cập nhật: 22 Thg07 @ 3:36am

EXPERIMENTAL! Added a bunch more filters on entities and sectors to prevent sectors that shouldn't be hazard zones from becoming hazard zones.

Cập nhật: 13 Thg02, 2023 @ 8:45pm

Actually upload the fixes that have apparently been sitting on my computer for months lol

Cập nhật: 2 Thg08, 2021 @ 3:19pm

Mark as compatible with Avorion 2.0.x

Cập nhật: 24 Thg11, 2020 @ 5:22pm

Now explicitly marked as compatible with Avorion 1.3.x. Hasn't been tested much beyond it loading and not crashing spectacularly, so caveat emptor.

Cập nhật: 14 Thg03, 2020 @ 9:40pm

Update to support 1.0.*

Cập nhật: 14 Thg02, 2020 @ 2:29am