Avorion
War Zone / Hazard Zone Tweaks
1–9 из 9
Обновление: 31 июл в 18:10

Mod now overrides per-sector values in a more correct way, and also caps existing hazard zone timers to the overridden max value (so sectors that were already hazard zones before installing this mod will now get the shorter hazard zone cooldown times).

Обновление: 26 июл в 1:29

Fixed the "is there even a station here" check to actually return true instead of nil.

Обновление: 24 июл в 22:35

If a destroyed entity has a mothership, the war zone calculation now checks the mothership in addition to the victim itself. Should hopefully catch fighters from Xsotan carriers; while the carriers have the is_xsotan value properly set, it's unclear if the carriers' fighters inherit that flag.

Обновление: 22 июл в 3:36

EXPERIMENTAL! Added a bunch more filters on entities and sectors to prevent sectors that shouldn't be hazard zones from becoming hazard zones.

Обновление: 13 фев. 2023 г. в 20:45

Actually upload the fixes that have apparently been sitting on my computer for months lol

Обновление: 2 авг. 2021 г. в 15:19

Mark as compatible with Avorion 2.0.x

Обновление: 24 ноя. 2020 г. в 17:22

Now explicitly marked as compatible with Avorion 1.3.x. Hasn't been tested much beyond it loading and not crashing spectacularly, so caveat emptor.

Обновление: 14 мар. 2020 г. в 21:40

Update to support 1.0.*

Обновление: 14 фев. 2020 г. в 2:29